Thursday 29 March 2012

Smirnoff's Battle of the Bands commences

14 CLUBS


7 RIVAL BATTLES


7 ORIGINAL NIGHTS


We are very excited to announce that the Smirnoff Battle of the Clubs campaign has gone live this week in GB.

Please all go to www.votesmirnoff.com or www.facebook.com/Smirnoffgb
Like the page – choose your battle – vote for your favourite club – share with your friends – get them to vote to earn countervotes against your rivals.

RPM will be activating at all winning events and will let you know who wins, when events are, and more about the exciting things we’ll be delivering at these events after voting closes on Wednesday 11th April.

Wednesday 28 March 2012

Why should automotive brands embrace experiential?

RPM's Head of Strategy and Creative, Rob Wilson, believes passionately in the power of experiential to help car brands stand out from the competition. Here is his advice on using offline events and online communities to build brand advocates.

I believe the world has lost its emotional connection with cars, and I’m not alone. In an article on the BBC website entitled, ‘Why are US teenagers driving less?’, Brian Wheeler, Political Reporter, BBC News, claimed that ‘46% of 18 to 24 year olds said they would choose internet access over owning their own car’, adding that ‘the American youth have fallen out of love with automobiles because they are living their lives online’. Not only is the internet clearly providing an easier route to freedom, but as we live in a world more concerned with sustainability than ever, cars are now categorised as pollutants and considered bad for the environment. If we look back to the 1940’s and 50’s, cars symbolised liberation, travel, adventure and freedom. Nowadays consumers are using the internet to transport them to anywhere in the world at the click of a mouse. In order to re-engage the youth of today car brands have a huge challenge on their hands. Not only do they need to bring back the car icons of the 1940’s but they must re-establish an emotional connection to the car, putting themselves at the heart of online communities when online presence is everything.

Establish USPs
It is harder than ever to achieve cut through in the automotive industry, so much so that according to KPMG, the car market is set to intensify, reaching overcapacity to 20-30% by 2016. In order to stand out from the crowd car brands need to establish their USPs and use these to create unique identities. They also need to establish what their brand is about and how they can use it to engage people. Take Ford for example. If there’s any brand that should stand for pioneering, entrepreneurial, and unique it should be Ford. It led the way for engineering and motorcars and is arguably the car brand that changed America, yet I can’t think of a car brand in the UK that more represents normal, average, or middle of the road. With such a rich identity based on their American heritage, Ford’s Marketers needs to tap into the brand’s fascinating story and re-tell it in an engaging way; after all, consumers love a good story.

Similarly, let’s look at Range Rover: a car brand synonymous with adventure, off-road travel and discovery. If a brand is so well known for its exploration, shouldn’t Range Rover create something online that helps you discover the world? Or perhaps an app that helps you locate anywhere on earth? It strikes me as odd that Range Rover didn’t think to create Google Earth before Google did. It would have made far more sense, as ultimately Google are just a search engine. Range Rover’s car can ultimately ‘take you anywhere’ so they need to replicate this attribute through a consumer experience that offers a clear value exchange whilst highlighting the benefits of the model.

Tap into Communities
Traditionally car brands have been able to build great communities. Take those surrounding the Morris Minor, the VW, or the Mini. When it comes to car fanatics, their loyal communities exist online and offline and automotive brands need to ensure that each community compliments and works to benefit or build the other. On a recent trip to Brighton I was surrounded by thousands of VW cars that were all attending a VW Campervan meeting. I bet if I were to go online and look at the British VW Camper Van Society, their Facebook community would be huge. Brands need to find out what it is that their communities get excited about and they need to bring a little bit of that back.

It is always important to include existing car communities in any marketing decisions; hear what they have to say, and shape a campaign around their needs and expectations. For example, when Mini launched its new Mini 2010, the thousands of established Mini fans within the GB community fan hub should have been invited to test the car. This way, a community of 20-30,000 people would begin talking about your new car immediately and you could hear feedback from people that matter the most. Additionally, because they already love Mini, the chances are they aren’t going to talk about it negatively. If what people say is not going to be able to shape what Mini are doing with the car, they are doing it too late in my opinion. Marketers should look to involve people all the way through the journey so people understand why decisions have been made. What’s more, these people who are passionate about your brand are going to talk about it anyway, so better to involve them earlier. Someone who is an ardent Mini fan is going to say what they think about the car whether you involve them or not so better to involve them so that the consumer understands the journey you’ve been through.

Help people directly discover the car
We’ve done a lot of work with Nissan at the 02 Innovation Station, and the results are interesting. We’ve seen that people are engaged with cars, but only when they have an opportunity to see them and interact with them. If car brands can tap into online communities and simultaneously create opportunities for offline community events to showcase and allow consumers to discover the cars, they will increase consumer engagement.
 
Car brands need to transform cars into positive icons again, using online communities and offline events to build brand advocates, give people something positive to talk about and create direct experiences with the cars. When we look at putting messages into social media, there needs to be something that immediately resonates with consumers and offers them an immediate value exchange; something that they can pass on and talk about.

Thursday 22 March 2012

RPM and CRUK Engage Consumers on Cancer Prevention and Detection through Cancer Awareness Roadshow


Cancer Research UK and leading marketing agency RPM are launching the 6th annual Cancer Awareness Roadshow, which is set to hit the road this March and run for 36 weeks. The interactive and educational roadshow aims to increase awareness of cancer risk factors, increase people’s intention to change their behaviour and encourage earlier presentation and detection of cancer.

The roadshow gives Cancer Research UK the opportunity to reach a wide audience, and since 2006 it has received over 225,000 visitors. The roadshow is specifically designed to address cancer inequalities and also develops long-term relationships with local health workers in order to offer sustained support to visitors.

This year, the four Cancer Research UK units will be travelling nationwide, visiting London, Manchester, Glasgow and North East England.

Helen Rendell, Health Community Engagement Manager , Cancer Research UK, said of the roadshow: “We want to empower people to make healthy lifestyle choices and the Cancer Awareness Roadshow enables us to directly engage with harder-to-reach communities, offering them information on how to reduce their cancer risk, and spot it early. The Cancer Awareness Roadshow continues to be extremely successful, and I have every belief that this year we will continue to inspire, educate and inform the public to help reduce fear around the disease.”

Dom Robertson, Managing Director at RPM, said of the activity: “The Cancer Awareness Roadshow has been hugely successful in educating the public on how to prevent and detect cancer, which is something we hugely support. The roadshow is a highly engaging and interactive way to deliver health information, and our long-term relationship with Cancer Research UK has allowed us to see it evolve. I’m confident that this year’s campaign will ensure good-quality engagement and reach in communities that need it the most.”

Monday 19 March 2012

RPM and E.ON all set for Ecobuild



We are all set to launch an engaging, customer centric experience for E.ON at Europe’s premier eco event, Ecobuild. The activity aims to highlight E.ON’s dedication to providing ‘Cleaner & better energy’.

We have developed a 20mx20m multi-use stand made up of three key areas: Residential, Business and Community Partnerships that will educate the public, businesses and large scale housing associations on how to reduce energy costs and carbon emissions - becoming ‘Energy Fit’ - through a variety of interactive installations.

These include a giant smart meter, an electric vehicle, solar energy panels, touch screens and a showcase of E.ON’s commitment to community work with children, public education and charities, through compelling imagery and screens. A team of E.ON Energy Fit experts will also be on hand to guide consumers through the dynamic experience.

Check out the coverage so far on The Drum and Field Marketing and Brand Experience.

Wednesday 14 March 2012

How to Leverage Gamification for your business

RPM's Senior Digital Designer, Damian James, has been featured on B2B Marketing this week addressing the ways in which businesses can use gamification to increase staff loyalty. Check out his article below.

It’s hard to ignore the buzz currently surrounding the gaming industry, and with gamification increasing loyalty and engagement, it’s no surprise to see that B2B brands are also looking to capitalise on this trend. To that end, whether you plan to use gamification to increase staff loyalty, save money on training or to gain in-depth customer feedback, how can you make it worthwhile?

The first thing to establish are clear objectives: what do you want to get out of gamification? And what’s in it for the user? Businesses must acquire an understanding that the customer experience is the most important concern when it comes to gamification. Ultimately if it is not user-friendly, customers or staff will remain unengaged and your efforts will be left by the wayside.

Be true to your core values and content
Be realistic and don’t get caught up in the craze just for the sake of it. Despite its clear advantages, gamification can be expensive and time consuming to implement so businesses need to be practical about the level they are looking to employ, while remaining true to their objectives and ensuring the experience adds value for them as well as the user. Clear objectives to focus on could be training or education, motivation, employee engagement or customer feedback.

When it comes to gamification, your content is your best asset, so ensure to build your game mechanics around the substance of your business, while making it accessible, straightforward and easy to interact with. Just as LinkedIn has used gamification to encourage users to complete their online profiles with a simple percentage progress bar, HR departments could use gamification to motivate staff to submit details, or sales teams could be given target driven awards for their achievements via an incentive scheme.

Collect data and feedback
Gamification is a brilliant way to capture customer or staff data and feedback, for example, it can be collected through quizzes or surveys. These can help your business gain insight into your customers while at the same time giving them a voice in an original way in order to collect sufficient and honest feedback. Marketers should also look to track user interactions. How much and in what ways is the game's content being shared. Brands need to shift the importance from how long a customer spends online to how much they are sharing, how they are sharing and with whom. This not only provides insight but can also help to improve your gamification solution.

Tap into natural behavior
Humans are naturally competitive, ambitious and goal-orientated so harnessing these behaviors with gamification should be the foundation for any B2B campaign. We love to be recognised and rewarded for our accomplishments so building a reward system, such as prize draws, league tables or highlighting top achievers, will help motivate staff or customers and increase interaction. Importantly the experience should be fun and enjoyable otherwise people simply won’t use it.

Think about your target audience and which mechanics will resonate with them. Look at the types of gamers appropriate to your business or brand. These can include Achievers, Socialisers, Explorers or a combination of all three. Also think about how your gaming mechanic or solution will fit within your entire B2B campaign. To help choose the types of game mechanics you should also consider the lifecycle of your gamification experience and how to encourage longevity. Some users will be new, some will be regulars and a smaller proportion will become avid enthusiasts or brand advocates throughout the lifecycle of your campaign.

Don’t go overboard
Some are sceptical about gamification, and rightly so. Companies and brands can spend a lot of time and money developing complex games that add little to their business content by way of engagement. Planning and understanding how your game relates to the user, what benefits the user will receive and, more importantly, how the game fits in with a user’s perception of your business or brand are key to integrating game dynamics on a deeper level. Further to this the brand or product needs to be strong and tangible enough for users to really want to interact with it in the first place, in order for the game to be more than just a gimmick. Often the simpler the game mechanic, the better the results. Don’t plan on creating the next chart topping arcade game but look to build something simple and effective around your core content. If your content is already established it shouldn’t be hard to gamify.

Keep it simple
The reason gamification works is because it can simplify otherwise lengthy processes. Surveys or training can be broken down into smaller stages with a simple reward mechanic after each stage. This approach makes it easier to respond to laborious tasks by helping to map out the process and encourage progress. The easiest and most effective technique to use is a traffic light system. One such example is the traffic light system used when setting up a password; red equals weak; green equals strong.Car brand Chevrolet has utilised a simple traffic light system with its well thought-through colour coded dashboard mechanic for fuel efficiency – green, you’re driving efficiently; yellow, you’re not. While some people pay attention to the miles per gallon figure, without a target there is no sense of achievement. What Chevrolet has done is to simplify the process, so by keeping it green, drivers are technically ‘winning’. B2B brands can use similar processes in their campaigns to achieve basic but very engaging gamification.

Monday 5 March 2012

RPM at Confex and IOEX

Anyone whose anyone in the events industry is talking about Confex and IOEX, both taking place at ExCeL, London this week from the 6-8th March. On the 8th we have several speakers from RPM gracing the stages addressing a whole range of subjects from an in-depth look at award winning RPM case studies, to the benefits of engagement marketing, to a look at the experiential sector in 2012. To give you the background, The International Outdoor Event Expo (IOEX) is a brand new event created to offer a major international showcase for the innovative and world leading UK Outdoor event production industry and Confex aims to connect event organisers with venues, destinations and support services.

Kicking things off for RPM will be our strategist Tim Jones, who will present our award winning Smirnoff Paint Fest case study at The Best of British Theatre at Confex at 10.30am. Shortly followed by RPM's CEO, Hugh Robertson, who will join the Haymarket Hub at 11am to debate experiential in 2012. He’ll be joined by Hotcow and Itch as well as Jeremy King from Event Magazine. Third up will be our Head of Production Rory Sloan and Strategist Tim Jone set to discuss how to ensure experiential success with the rules of engagement from 12.30-1.15pm on the IOEX main stage. (If you have any questions about engagement marketing that you would like either Rory or Tim to answer, please do tweet them to @rpmltd).

Shortly after Rory and Tim, Julia Bruns from our talent booking partner OurKidBrother will address the world of brand and event partnerships, followed by the FMBE Award Judging from 3.30-5pm, in which our Talisker Sail-in Cinema project for Diageo has been shortlisted for the Brand Experience Creative Award LIVE awards. Presenting the Talisker case study will be Tom Lovegrove and Tim Jones.

All in all a jam packed day for RPM, so make sure you are down there!

Thursday 1 March 2012

RPM Snap Vertical Rush Race for Shelter

If you were following our Tweets this morning, you'll know that RPM were snapping those brave enough to climb the 920 steps of Tower42 in East London for Shelter's 'Vertical Rush' fundraising initiative. Known as the UK's biggest tower running event, Vertical Rush invites 1,200 participants to climb the tower in the fastest time and help raise money for the housing charity. Our photographer was on hand to snap the step walkers as they warmed up, as they begun their steep ascent, and finally their collapse on the 42nd floor! Here are a few of the man in action.